Issue Summary: When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
I’m currently unable to package my Unreal Engine project due to an error related to the CC_Shader path, which appears at the bottom of the error log. I have already resolved all other issues, but this specific shader-path error still remains unresolved. I contacted support, but the assigned...More
The program crush when i import the file saved from my posed character , 2 hours of work lost. I wanted to buy this program for simplify my job ,but if it's like that i will think twice...More
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
When exporting character in FBX format with expressions and importing to Houdini that has footwear, the footwear seems to be throwing the points off...if you look at the screenshot below, you see what node I'm using.... if I use the import option in the File menu, everything seems fine, so...More
I have a problem with Auto Setup For Maya 2025 plugin. Whenever I try to use it, the shader doesn’t get assigned properly. Unlike Blender, it doesn’t work correctly in Maya, so I have to fix it manually every time, which is really frustrating. I’m a professional Maya user, and if you could...More
Importing the following model into unreal engine crashes the editor with the following error Model: https://drive.google.com/file/d/1xNf29op3TAfPamavrE51CaIAJ0m8e_u5/view?usp=sharing Error:...More
If importing multiple different characters inside an unreal project, the characters share the same subsurface profiles. Steps to reproduce: - Have two different characters exported as an fbx file from CC5 for UE5....More
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation. We purchased your programs: one iClone and two Character Creators...More