I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
Hi all, Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right. I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
I used GOZ to dress a CC5 character and edit the outfit. A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
Description: We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues. How it started:...More
Steps to reproduce issue: - Export a simple base CC5 character to fbx for unity (here, with subD1) - Import the character using cc/ic unity tools (2.2.6)...More
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn...More