288 issues found

0

Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

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Votes
Active
In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
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Submitted by ozbey

0

Votes
Assigned
Hi all,
Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right.
I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
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Bug
Submitted by 3DChick

0

Votes
Active
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected:
> Character type: CC3, CC3+, CC4, CC5
> SubD Level (Viewport and Render)...More
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Submitted by JimDHart

0

Votes
Assigned
I used GOZ to dress a CC5 character and edit the outfit.
A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
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Bug
Submitted by iron001

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Go to a custom folder holding several characters (at least 5).
2. Select all of the characters....More
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Submitted by JimDHart

0

Votes
Assigned
when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

0

Votes
Assigned
Description:
We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues.
How it started:...More
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Submitted by hx.domain.0

0

Votes
Assigned
Steps to reproduce issue:
- Export a simple base CC5 character to fbx for unity (here, with subD1)
- Import the character using cc/ic unity tools (2.2.6)...More
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Submitted by fthord

0

Votes
Active
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5.
But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.."
It shouldn...More
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Submitted by BytedancePST
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