283 issues found

0

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NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed."
Summary
Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
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Submitted by JimDHart

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If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
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Submitted by gscully

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I know this has been raised before, but for those of us who like to use ZBrush or Blender to sculpt our own head models for use with Headshot, (and symmetry tends to be a normal way to sculpt until finer detailing/posing) it seems that a way to plot Alignment Points in the Mesh-to-Head with...More
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Submitted by Visioneer

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I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
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Submitted by wg_licensing

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When I try to go see between cc and ZBrush, I get an error box, "GoZ plus" in this box is,
Some diffuse/normals maps are missing from the model. If I press okay I go nowhere. If I cancel and review texture settings it takes me into total confusion.
"If okay," I get a second error box. "Character...More
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Submitted by dave.hoyles_829504

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There are currently two issues.
The first issue is with Face Headshot 3. When I use image matching, the facial image becomes misaligned on the face mesh. The same problem also happens with the side view image matching.
The second issue is related to the ZBrush Face Tools plugin. It seems...More
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Submitted by phylcom

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CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
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Submitted by justananimatoryt

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HI~
Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code.
It's not convenient...More
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Submitted by BytedancePST

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Hi team,
I know there 's already a thread on this (https://discussions.reallusion.com/t/important-headshot-3-hotfix-available-mesh-distortion-eyelash-issues-fixed/17083/3)
But even after updating to latest version, reinstalling everything (including GoZ), I still have the issue of mesh exploded...More
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Submitted by Kissoon

2

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Character Creator skeletons are missing important built-in bones such as weapon_r and weapon_l. These bones are essential for proper animation, retargeting, IK systems, and weapon handling in Unreal Engine for both first-person and third-person characters. Users should not be forced to rely...More
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Submitted by SSN_7
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