Description This is easily fixable but is highly inconvenient for high-volume operations. Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene....More
when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process. The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
I think it would be quite helpful if I could install these two software packages onto my laptop and my desktop and then use a wi-fi connection to sync the two devices together in order to send files back-and-forth as I need to across my private network....More