When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results. The hair shader also does the same....More
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair. When you do the remesh, the Opacity map needs to be...More
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More
I've never been able to use this software since purchasing it, but haven't had time to submit a ticket until now. In previous versions, the program would crash to desktop within a few minutes of working on a new project, but since updating to 3.4 the program simply freezes when it opens. I...More
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export. The standard char works just fine. Both of the characters below are exported and imported with the...More
When I follow the tutorial for importing CC3 characters into UE4 exactly as specified the elbows appear off and sometimes become all wonky (most notably when using the paragon shinbi character animation 'levelstart'. I have the most updated install of the engine and plugin and used a clean...More
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More