1079 issues found

0

Votes
Not a Bug
During the CC3 Pipeline install (which went without any issues), I was never prompted to transfer my CC2 content over.
As of now, I would have to copy each folder from CC2 over to CC3 to have access to them easily through the program (the left panel for content)....More
  •  1
  •  1853
Submitted by FrankGarrett316

0

Votes
Released
When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode.
Better if it is the mode when you exit or workplace settings....More
  •  1
  •  1851
Bug
Submitted by The-any-Key

0

Votes
Released
After launching SkinGen, the micro normals disappear from the character's skin materials. This happens because the micro normal mask is getting de-referenced in the material editor. While SkinGen is active, the micro normal mask texture shows a warning logo. After exiting SkinGen, the texture...More
  •  0
  •  1850
Submitted by ericdelappe

0

Votes
Active
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
  •  0
  •  1848
Submitted by Kelleytoons

0

Votes
Closed
It hasn't happened to me but I'm curious just in case. I've imported tons of assets into my custom library so I'm curious as to how the files save. So to make this short,
1 - Do your custom files remain on your account via cloud?
2 - Would I have to re-import all these files one by one, or...More
  •  4
  •  1847
Submitted by omegapixelart

0

Votes
Not Reproducible
For some reason, even after installing and re-installing Iclone 7.73, My Character Creator 3 now says...
"Load GUI Failed. Please Reinstall Iclone 7"
"Load Language File Failed. Please Reinstall the program CCContentManager2"...More
  •  1
  •  1844
Submitted by johnnieraytimmons

0

Votes
Closed
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R.
Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed.
However, possible that pivot point is incorrect, leading to the pop -out?...More
  •  1
  •  1843
Submitted by TonyDPrime

0

Votes
Released
It used to be for the CC3 base characters that you can send non-T poses to Zbrush via GoZ. Now that option disappeared, and it seems to be only a thing CC3+ characters can do. I don't see why you removed the option for non-converted characters. Especially since there's no easy way to batch...More
  •  1
  •  1838
Submitted by davidmaximo

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
  •  1
  •  1838
Submitted by unit23

0

Votes
Not Reproducible
Why it happens and what can you do about that?...More
  •  1
  •  1837
Submitted by vaycheslavtg