1079 issues found

0

Votes
Active
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More
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Submitted by Ascensi

0

Votes
Not a Bug
software does not know which cc makes avatar to load correct cc.
has been an on going issue.ct8 needs cc1 wont load cc2
headshot is an improvement yet does not correct ct8/cc/ic avatar issues...More
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Submitted by Bellaire-Bob

1

Votes
New
Dear Reallusion Team,
we created a lot cloth and imported them into cc3. now we want to polish our workflow, back creating a packing script for our cloth inside maya. sadly we need to name all cloth the same.
to do this always on the right spot, it would be awesome if the cloth came out from...More
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Submitted by spaehling

0

Votes
Active
Figuring out you've forgotten to add the proper cloth layer after adding multiple items to the library is a pain. Adding an option to change it in the library (right click drop down maybe?) would help a lot....More
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Submitted by cocokins

0

Votes
Assigned
In Character Creator 3.22
1. Go into pose mode on any character
2. Activate any of the gizmo-types by either hotkey or through the pose-picker...More
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Submitted by doubblesixx

0

Votes
Not Reproducible
貴公司可否在貴公司所有程式中加入適量SliderBar, 因我手提電腦顯示永遠不能顯示程式所有字和按鈕,我用ICLONE 7, Charactor CC 也是....More
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Submitted by cwso

2

Votes
Active
Hello,
thanks for the great software. My request:
Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
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Submitted by cytoo

0

Votes
Active
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
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Submitted by Ascensi

0

Votes
Active
Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
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Submitted by Kelleytoons

0

Votes
Active
some body parts like eyebrow and fingernail be separated from body like eyes and mouth to be able to more easy customize character and not being limited to the annoying single color due to then being attached to body and you have to customize the whole body for something so simple...More
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Submitted by Ellessarr