I created handwraps and footwraps for a character I was working on (two separate items). They both have the same issue. They appear to work well when I Transfer Weights, but if I try to adjust the character's mesh bones while they are equipped, the rig goes severely out of alignment (I think...More
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More
When using headshot plug in. morphing face somewhere, menu indicator in right side, some visual icon is nice, but not enough to find attaching points, so, Showing prompt something (maybe red point or red area) will help us...More
We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still. For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
So this is sort of an old bug refreshed. You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely. Two known ways of fixing it:...More