When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
As a part of my virtual animation production setup, I've got the software that I am using scattered across more than one computer. Although these devices normally communicate well with one another over my private network connection, I am concerned that I won't be able to make corrections to...More
Hey Reallusion Team, simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future. but imagne you have multiple males and females. and instead of clicking each character...More
When I import a cc3 character into unreal, the bones have their positions all messed up. As you can see from the pic. I have been using the default export profiles with mesh only. I had to bring the model into Modo after exporting out of cc3 with the maya template and then bring it into ue4...More
Hi! I had a bluescreen from CC3 v2 , and uninstalled and reinstalled. Started up, and pressed the Transformer Button. Bluescreen again. Have had some problems before , as in 6498, when CC3 crashes when I try create a new folder when saving something etc, in the File Explorer view....More
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More
When building a clothes library, it would be great to have a material library with some tilable materials that can be reused between models, to keep the naming consistent....More
Character Creator crashes when you try to use InstaLOD > Polygon Reduction Object to the 2LayerTShirt_E.ccloth in the Apocalypse Alternative Apparel pack. Doesn't matter if you use recommended settings, or set it to a percentage, Character Creator will crash at 76% trying to reduce the polygons...More