1079 issues found

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS

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Hey Reallusion Team,
as title says, i would love to see an possiblity to edit hotkeys/shortcuts.
i think there is nothing more to say and i also saw this suggestion inside another suggestion topic....More
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Submitted by spaehling

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Hey Reallusion Team,
i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon.
Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More
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Submitted by spaehling

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If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
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Submitted by Ascensi

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Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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Submitted by Ascensi

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I saw issue with eyeballs when I Convert CC1 character to CC3 or Game Base . In Converted character somthing going wrong with eyeball bones. When I want move eyebals to right they going through the head. I know how to fix it but is enoying when i need to use Ajust Bones every time ....More
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Bug
Submitted by ipro

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Dear Hardworking Team Reallusion,
Making a suggestion (The request of which may already have been made) : Is there A Hair - Beard Grooming feature in CC3 Pro in the making ?
Thanks and Regards...More
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Submitted by Suuksham

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When building a clothes library, it would be great to have a material library with some tilable materials that can be reused between models, to keep the naming consistent....More
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Submitted by Attensi AS

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hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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Submitted by Siverse

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When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
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Submitted by DialogueTrainer