1079 issues found

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It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
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Submitted by Scyra

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It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
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  •  1756
Submitted by DigiKrafting.Studio

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I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride.
I just got the .INI to sort of work, but have some feedback to the lack in resources;
- It would be nice if you wrote that the filetype needs to be included at the end of the name...More
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  •  1473
Submitted by Attensi AS

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Please add a feature to character creator that allows us to embed all textures in the character we're working on.
I know you can do it on a per material/per texture basis, but on a complicated character that is a tedious task
and it's too easy to forget one....More
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  •  1412
Submitted by e1_scheer

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When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by Attensi AS

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Hello, I want to know, is it possible o export DAZ morph targets and import them into CC3 so I can export them into Unreal Engine 4?...More
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Submitted by ghislaingraffino

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Please add the feature of symmetry while sculpting or when we move vertices...More
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Submitted by ahingel

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When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
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Submitted by Attensi AS

4

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CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
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  •  2013
Submitted by Hookflash

5

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I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
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  •  2001
Submitted by lollosone