I find the wording on the "Restore" option to be too vague, and I find myself uncertain if I will be clicking the correct button. Since the user may have HOURS of render time invested in the crashed render, he will want to be VERY CERTAIN that he does not accidentally erase the previous results...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
mi notebook is dell alienwere m15, direct x 12, after many time i restart the iclone program and the icons are bigger than before, what may have caused this problem??...More
When you get a RTransform object and get the x,y,z and w from it. The call alters the source values. So when you call model.LocalTransform().R().X() the first time you get a certain value. When you call it again in the next row (in the same tick) you get another value. Tested via visual studio...More
Lip-syncing of separate characters is easiest when each character has their own separate audio track with their own dialog isolated. This is easily done in any free audio software, and the tracks are easily loaded into Iclone. However, once the audio is applied refining lip-sync can be hampered...More
Hi, I have updated iclone and all other stuff today to newest version. Now I am not able to import a fbx file. It says "Invalid Data" after 21 %. The fbx file is created with blender and I can reimport it with blender as fbx or show it it internal 3d viewer of windows. I am really fed up...More