Iclone currently uses the Nvidia cloth system but the features are barely implemented. I have seen full, totally interactive implementations of Nvidia cloth where the user can actually real time interact with cloth simulations (and this works for hair also,) grabing cloth or hair with a mouse...More
When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
Since there are functions to Add keys to a material component we also need functions to Remove keys. Example: Have: def RLPy.RIMaterialComponent.AddDiffuseKey(self, kTime, strMeshName, strMaterialName, kColor)...More
When selecting 360 Panorama mode the Gizmo size is so small as to be unusable, requiring constant exiting of 360 mode to make adjustment using a full sized gizmo. This problem has existed since the introduction of the 360 mode in IC6. Customer support could offer no solution and recommended...More
Hi, I have updated iclone and all other stuff today to newest version. Now I am not able to import a fbx file. It says "Invalid Data" after 21 %. The fbx file is created with blender and I can reimport it with blender as fbx or show it it internal 3d viewer of windows. I am really fed up...More
Hello, just recently i want to start Iclone again. Just saw a clip that was really good, and i decided to start my Iclone again and do same thing the clip i saw. But however my Iclone didn't want to start at all. So i uninstalled and reinstall, it didn't work. Installation goes good but when...More
I use HitFilm Pro VFX software for many years, and it plays a Windows notification sound when it is finished rendering. This is super useful. It would be amazing if iClone could play a WAV file when it is finished rendering. Same thing for the iRay renderer. (The new "fullscreen render...More
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6. Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More