Step to reproduce issus 1.open any project with cc3 base and send the file via unreal live link 1.2. 2. play xsens mocap data and send to iclone 7....More
it would be great if we could also transfer to cc3 the specific motion while working on iclone, so we can edit the cloth mesh directly on the specific motion. because now you have to first save the motion file and then send it to cc3 or even better if we could edit the mesh on iclone too...More
I don't get why the miniview port has to be so limited in size. If anything you should just allow a second viewport that can be any size so you can manipulate objects, while seeing whats going on in the camera view clearly, and also allow the switch camera to be shown on this viewport. Or...More
Just like you made already 82 Daily Motions for Office & Business | Office Work pack for iClone same like this you need you make abc workout exercise animation pack Hope so you must do i will purchase this pack if you lunch you know it's very big community in...More
I generated a Python script to animate the head of an avatar. The animation turns the head from one side to the other over a period of 150 frames. When the script is executed, the animation does get added but there is not indication on the Motion layer or the Motion Layer layer (or any of its...More
Users are frequently asking questions about limiting props/sub-props movements/rotations. Currently in iClone it is virtually impossible to do. We have perform actions (which do not work right anyway) and morphs....More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
Some small tools for working with "loopable" animations for games etc... 1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc. 2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More