I would love to have an option to use a mobile phone as a virtual camera where you could use the screen as a monitor into the virtual world. Also would be nice to be able stream green screen footage directly into a scene in real time instead of just having it as a prerecording....More
This seems like an easy fix, but one thing that bugs the hell out of me with the pose manager plugin is that it sets a keyframe on the second frame of the clip. It's so annoying because it seems unneccessary. A pose should just be one keyframe on a one keyframe clip. Every time you edit a pose...More
I have used recently released IClone 7.9, that's really nice, but needs improvements in rendering. Currently the only drawback being faced of using IClone is of its low quality rendering, for which we have to use Unreal Engine which has countless problems. I have a request that if you don't...More
--I can't install my softwares anymore.-- I tried to update my softwares (didn't do it for months so i can't tell you what version it was) because of a problem with AutoSetup for Unity. Results : SmartGallery for iClone (and for CC) couldn't be updated....More
Universal Distributed Render farm Service that can pay users for Rendering Project files Iray, Indigo & others (maybe Alembic as well) 1.The author up loads many small parts of Iray scene file as a zip 2.Once uploaded into a slot, the Author has to pay with DA points first before work slots...More
What about: 1) Insert a Colunm before the beginning of the track, after each title, informming the priority of track animation. 2)There is a site called UDEMY, form where Ihave bought more than 200 Tutorials and sometimes I receive offers and when I open it informs me that I have already acquired...More
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More