When get the position of the bones from an avatar and then set the value cause the bone move. This is because the value you get is wrong and when you set it. The avatar try reach the new position....More
Create "MODE" buttons for each area of Animation Development: CHARACTER MODE: Import CC3 into iClone where nothing else matters but creating the animation for that character. In this MODE, you can not edit the STAGE props. In this MODE, you can "add" facial poses to the MEDIA tab, which...More
If I put 1 to 1800 as my total frames, when on frame 1, I play, it will stop following the playhead when frame 1639 appears in the visible range and the playhead just keeps playing out of view....More
Hi We really need to be able to setup interocular into the stereoscopic render options. Today only the convergeance point can be tuned but we need the interocular to do 3D correct setting....More
1. Can you add a numeric box to Render an Animation in incremental steps, for example, 2, 3, 4, … 99, etc? If I made the selection and enter four or clicked to get there, it would render on 4's, that would mean every 4th frame, etc. I believe this would help to Preview an animation in a Storyboard...More
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
When you get a RTransform object and get the x,y,z and w from it. The call alters the source values. So when you call model.LocalTransform().R().X() the first time you get a certain value. When you call it again in the next row (in the same tick) you get another value. Tested via visual studio...More