1662 issues found

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I created this the other day in the forums, but Peter suggested this is the place for this.
Every time I open a particular project, the first thing I do is sort the props by name, so I can find the parent props, and this sorts the sub props also.
Then I save the project with the order still...More
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Submitted by Data Juggler

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Double speed:
Have it render 15 frames of one second from the timeline rendered with a time code of 30 frames per second.
or...More
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Submitted by Dragonskunk

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Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
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Submitted by Dragonskunk

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When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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Submitted by Attensi AS

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We all know that Female 02_Basic Walk is horrible, it doesn't loop properly, it raises one foot higher than the other, the hip doesn't pivot the same amount as the other.
It's fine if you want to animate a character that was walking after being stabbed in the leg?
So I took the time to correct...More
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Submitted by Dragonskunk

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Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart

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Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash

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This would be very appreciated if the objects of the examples of your videos would be provided to facilitate the training. Your software is very good but very complex for a beginner. If we would have all the objects so you can use in your videos, it would be enormously simpler for our learning...More
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Submitted by mic3d

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B shortcut for piking material is great, but I would need one also for the paint bucket too. You hit b to pick the material but you have to go select the paintbucket to apply it somewhere else.
A shortcut for the paintbucket tool would be very helpful to me.
Thank you....More
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Submitted by ahingel

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According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
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Submitted by Hookflash