At this time you support VESA 4k (3840x2160) as a rendering target resolution. The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
I have reported this as a bug but it was closed without recognizing it as a serious problem. this needs some serious attention Requests /Fix: 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the...More
Shadow PC found at: https://shadow.tech/usen is a great alternative to shelling out thousands of dollars. My suggestion is you should correct the issue not allowing iClone 7 to be installed. Currently it says it's a VM and will not install. With Shadow the user is purchasing a Windows 10...More
As it appears, a former default smoothing method, which now called Tessellation, is not very well suited for Iray .mi export. While it spares iClone performance vise, it does end up enormously inflating .mi export size. A new Subdivision method for smoothing would be more suited for .mi export...More
Hi, I am using iClone 7.22 german and I decided to get back to some old files to rerender them. to my disbelief now my main female character has severe render problems regarding the hair. In previous renders her hair in animation was rendered pretty well and suddenly I can see through layers...More
I created this the other day in the forums, but Peter suggested this is the place for this. Every time I open a particular project, the first thing I do is sort the props by name, so I can find the parent props, and this sorts the sub props also. Then I save the project with the order still...More
DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
When using SetData("Position/PositionX"...) on props there is no issue. It works fine. But when try use it on an avatar will set it to the wrong position. pos_x=-1084...More