996 issues found

0

Votes
Not Reproducible
Hi,
I have some issue need to fix now.
Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More
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Submitted by gruppy492

1

Votes
Assigned
Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys up to the largest keyframe previously occupied by animation data in a project. It does not start out in this state, but rather, it takes a series of actions to produce this state and once it occurs it remains...More
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Bug
Submitted by vtoddw

0

Votes
Active
Please add the feature to export animation with a mixamo preset. Complete with bone names and animation. Mixamo has become a industry standard when it comes to mocap. The ability to import mixamo is great but we also need the ability to export....More
  •  0
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Submitted by megaoutput

3

Votes
New
Hello,
Since the iClone 8.1 update I can't import properly my animations from Glycon (look at the attached file)
The only solution for the moment is to import with 3dxchange to iClone 7, save the animation and export to iClone 8....More
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Bug
Submitted by Leowald

1

Votes
Active
I hear talk that you might be developing it further it and I thought about all the common features iClone already has but are scattered in various places and makes it difficult for the average user to tap into deep toon work and the rendering of simple drawings so I will make a few suggestions...More
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Submitted by Ascensi

1

Votes
Active
Maybe these Timeline Behaviours would be useful:
[01] The option to click and select keys in the timeline without the playhead jumping to that point.
[02] The option to timeline zoom on a selected clip / area....More
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Submitted by martin.s

0

Votes
Closed
It appears that the pinky's are not coming though correctly with the newest update. Here are some screenshots from UE and Iclone 8.6. This is sending over a fresh character with v8.6 and having the UE5 skeleton selected....More
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Bug
Submitted by storiedknowledgechannel

0

Votes
Not a Bug
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
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Submitted by Andrés Moya

1

Votes
Assigned
I have been using iClone to work on my projects without any problems. However, recently, I encountered an issue where I am unable to open a specific iAvatar file. This file previously opened without any issues, but now it fails to load. Other iAvatar files seem to open correctly, which leads...More
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Submitted by contact.cnxx

8

Votes
Active
I love iClone 8, but I was hoping it would finally allow us to have multiple sequences inside a project - not just one. :) Sequences are vital for putting together a complex animation. Would love if this could be incorporated! Thanks!...More
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Submitted by mrtobycook