This happens in any project. The motion blur seems to be compounding. This post has examples: https://forum.reallusion.com/525141/81-Motion-Blur...More
I imported in alembic an animation of a rolling vehicle. I have place in the vehicle a character. I selected the character and clicked on pick parent ( linkage ) and i pick the vehicle....More
Hello Reallusion team, I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render. However, when using Lumen in unreal, at the moment I don't know of any...More
GOSTARIA DE SABER, SE CONSIGO COMPRAR O IcLONE 8 PARACELADO NO CARTÃO? No brasil o dólar aumenta em muito o custo do produto para nós brasileiros... Gostaríamos de investir!...More
I have an idea for iClone…I was thinking…what if Reallusion incorporates a text prompt that uses AI to animate characters and props then create motion clips based on the user’s text generated input then you can edit the animations from that point with motion editor or Accupose. I’m thinking...More
When adding texture to the Glow channel, the maximum value of the slider is 6000. The maximum value should be 100.(See "IC840_Glow_slider_max_value.png"). Steps to reproduce: 1. Load an object such as a box (any prop without a Glow texture will do)....More
I noticed that iclone on Win 11 seems much slower, especially functions like edit motion layer and moving joints around. Will there be any updates getting iclone more Windows 11 friendly?? Iclone is the sole reason I find myself reverting back to Win 10....More
I really Like Motion Director but one of my most wanted items is to be able to create custom behaviors and trigger them. The behaviors that have been provided so far are good but just do not meet my needs. I would really like to be able to take animations I have created and use them mostly...More
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens) - The same signal is sent to Unreal and everything is ok - Tested on 2 different computers but with the same result...More