I add a character, drag in a motion onto the timeline. Works fine. There is a motion track visible in the timeline. If I then use the Motion Live plugin to perform face capture and use the 'Audio for Viseme' option a new Viseme tack is created. The motion track for the character is still...More
After installing Iclone 8 and CC4 the computer will randomly shut down, could be 30 min could be 45 min. I don't have to be doing the same thing for it to happen. It did it a couple of times while installing content. Its done it when exporting a character from CC 4 to Iclone and its done it...More
Dear Team Reallusion, The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
I added new sbsar files to the directory where the substances are. In version 7, I then saw them in the iclone content. In version 8 I see only the original 22 materials. If I move the new material to an object from a separate windows window, the material is applied. Why don't I see material...More
Works with various AI Plugins *For realistic voice overs that can change sound, ambience, *Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example: https://youtu.be/pWKtlGl2K7A...More
Here is a conversation with me and Rampa: The wrinkles system you have is great: https://www.reallusion.com/contentstore/character-creator/pack/3d-characters-wrinkle-essentials/default.html...More
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More