Hey guys, I need help. My PC bluescreened in the middle of me while hand-keying an animation. The project now fails to open. I usually make 2 instances of the project as backup, but for some reason, I forgot today....More
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
Subject: Feature Request: Skin Weight Editing in iClone & Character Creator Dear Reallusion Team, I would like to request a skin weight editing feature directly within iClone and Character Creator, making it easier to refine character deformations and control dynamic cloth behavior....More
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
There are two problems 1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist. 2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More