Trying to get characters to walk up steps, but the "Plant Feet" and the smoothness of walking up the steps seem to be ignored. The character's pivot point is simply moving up the steps without a "plant feet" reaction. I created simple stair geometry and imported it into iClone using FBX....More
Another day, another bug: As mentioned above, the bug appears when linking an avatar to an object or anything else. The root motion is somehow overwritten or is no longer recognized. This bug wasn't present before the latest updates made to "Link to"....More
Request to implement a Key Prompt–to–Animation workflow where users can simply enter a prompt and automatically generate animation, audio, and character performance using pre-imported assets. Requested Features Prompt-Based Animation: Enter a key prompt (e.g., “He walks in and waves”) to...More
Hello Reallusion Team, I'm an active developer and creator within Decentraland and would like to suggest features that could greatly improve the workflow between Character Creator/iClone and Decentraland (DCL). With the growing demand for metaverse-ready assets, native support for DCL inside...More
When flattening a motion clip, the iclone project file size increases every time, due to which the iclone project file size becomes very large in 4 to 5 minutes of video creation, due to which the project starts lagging...More
https://www.dimocap.com/en/agimocap.html hello I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
I’d like to suggest that Reallusion consider (if not already under consideration) integrating technology similar to the AnimaX project (which can be found at https://anima-x.github.io/) into the future version of iClone or as a compatible plugin. AnimaX allows AI generated animation of rigged...More
I want to show character motion on timeline. how can I use the "street performer" animation from content manager for just upper half of body for seated character?...More
Hello Support Team, I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More