I want to show character motion on timeline. how can I use the "street performer" animation from content manager for just upper half of body for seated character?...More
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow please solve my system config...More
Dear Reallusion team, Iclone crashes immediately when trying to smooth certain layer keys inside the curve editor. This happens when you try to smooth Layer-Keys that contain no information....More
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
I have uninstalled and reinstalled several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "(icMotionDirector)Plugin Initialize Failed". The app tends to run in suspended status and...More
When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool. 1. Import FBX mesh with multiple objects. 2. Use the Pick Material tool (B) to select...More
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More