996 issues found

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I want to show character motion on timeline. how can I use the "street performer" animation from content manager for just upper half of body for seated character?...More
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Submitted by hp4kidz

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Votes
Not Reproducible
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
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Submitted by MakeStuff999

1

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Active
I would like to see Linux support for iClone....More
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Submitted by RadicalRandy

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Assigned
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow
please solve
my system config...More
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Submitted by bhulimathtekari

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Released
Dear Reallusion team,
Iclone crashes immediately when trying to smooth certain layer keys inside the curve editor.
This happens when you try to smooth Layer-Keys that contain no information....More
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Submitted by LABRATS

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Votes
Released
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
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Submitted by udon365

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Votes
Active
Do this asap in your software. Create mcp for iCkone CC and CTa
https://youtu.be/lCyQ717DuzQ?si=XY-j_YyOiYGCRTRL...More
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Submitted by boxels

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Votes
Assigned
I have uninstalled and reinstalled several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "(icMotionDirector)Plugin Initialize Failed". The app tends to run in suspended status and...More
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Submitted by homeat.gardeninn0

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Assigned
When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool.
1. Import FBX mesh with multiple objects.
2. Use the Pick Material tool (B) to select...More
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Submitted by studioweapon

0

Votes
Not Reproducible
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k