Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
It doesn't matter if its my own character I made, or one i purchased, i get the same error and cannot at all export fbx from iClone. Why!? Frustrated!...More
Hi, every time I import my character exported from iclone8 to unreal engine, it crash I think I have set the autosetup plugin perfectly, I pasted the content and plugin folder in my project folders, I import setting all the options of the tutorial, this tutorial, https://www.youtube.com/watch...More
Hi! I export my iclone character to Blender with the Blender free add on and it show super well in Blender with the texture and all, but when from Blender i export it in glb it does not show my color anymore, does i have to delete a material part before exporting in Blender or in blender do...More
When animating the look at constraint work sometimes and sometime don't. My process: 1. Start animation with custom character CC3+ (Created in CC4.52)...More
The Non-Destructive Editing is not working. After I Ctrl+B cut the animation, I can't drag the track head to recover what was before the cut, but in the curve editor, you can see the data is there—just blacked out. Dragging the track tail will extend the animation like a normal cut. I successfully...More