The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More
Hi , It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags. It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
Currently it's a bit frustrating when you align all the panels and save the layout but there is currently a label mismatch, if you choose "all panels" it should switch to all, not your custom layout and your custom layout should show in the list with a name you create such as *animation,...More
I wouldn't say this is a bug or anything, more just, maybe like a feature request, please add the option to be able to change textures of plants in iClone, it would be nice if you want to make flowers a different colour, I can do that on grass no problem but plants the option isn't there, I...More
1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute. 2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute. 3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
I LOVE ICLONE AND WISH TO USE IT FOR RENDERING MY MOVIES AS I PREFER/LIKE THE RENDER OUTPUT BETTER THAN THAT OF UNITY/UNREAL/OMNIVERSE AND WISH TO PROGRAMMATICALLY PERFORM SOME OPERATIONS LIKE FIRING A LASER AT RANDOM TIMES AND APPLIED TO DIFFERENT CHARACTERS IN THE SCENE. NOT ONLY THAT...More
For example, if you want to use the "break" option you have to put the mouse exactly on the timeline bar otherwise the break will not take effect where you wanted it to be. In general the right click should only be used to open menus or dialog boxes and should have no effect on the timeline...More
It would be beneficial to have an instancing feature like how the .itrees and .igrass does. So for example when we make duplicate props it reference the main mesh instead to save on triangles. For example this scene all the trees and foliage is only around 5k of triangles. So I think (I could...More
It would be great if with Motion Director you had the ability to walk on meshes. Movement just like you have in a game engine, walk up and down stairs and ramps. Run over uneven terrain etc....More