1129 issues found

1

Votes
Active
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap).
As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
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Submitted by barca-8

1

Votes
Assigned
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information).
When I hit the "timeline" button, the timeline window doesn't open.
The only way to get the timeline window to open is to go to workspace...More
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Submitted by barca-8

1

Votes
Active
This new customizable wrinkle system could be greatly expanded!!
Please take the next step to include this system to the whole body and to acc/props. This is basically animatable textures based on deformations. Make it also animatable in the timeline for acc/props. This feature is definitely...More
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Submitted by Cola-42

0

Votes
Not Reproducible
Hello,
A character created in Character Creator and animated in iClone is transferred to Blender for rendering (exporting via plugin or as an FBX file has the same effect).
I'm using the latest versions of iClone 8, Character Creator 5, and Blender 5.01 with the latest plugin for Blender...More
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Submitted by ThorstenMihm

0

Votes
Active
It's near impossible to read your website. Just a tiny on/off button hidden in the Settings would be fine. Give your users the choice. You want to be entertainers, put it on YouTube. Or, build a new website for your users that can read. A few are left.
Ever read a newspaper with a fly crawling...More
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Submitted by R Ham

0

Votes
Active
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
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Submitted by animaliok

0

Votes
Assigned
Hello,
Windows 7 Pro 64 /32GB Ram, not tested on Win10
- New Project...More
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Submitted by K_Digital

0

Votes
Assigned
Steps to reproduce
1. Go to Edit > Preferences (or use Ctrl + P)
2. Change the Preset to Maya...More
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Submitted by soareallusi01

1

Votes
Active
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

0

Votes
Active
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik