1129 issues found

0

Votes
Released
It seems to not care about the first keyframe, just starts morph a handful of frames before last keyframe. see video....More
  •  2
  •  536
Bug
Submitted by mgr0704

1

Votes
Active
It would be so great to be able to export 3D 360 video, especially at 8K or at least 6K.
(Also thank you for resolving a bug I submitted recently!)...More
  •  0
  •  536
Submitted by JasonJ68

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
  •  1
  •  536
Submitted by smaga388

0

Votes
Active
I hpe get skin fold and veins (for example if my 3d model flex her pecs, veins get inflated u know) morph in real time for 3D not 2d only i hope soon my busness depen on this and i would like spend much money here but i cant buy untill see that. I hpe it will get solved soon less than one year...More
  •  0
  •  536
Submitted by andreaperezgam

0

Votes
Active
Hi,
I'd really like a realtime mode, basically a permanent preview, where I can
1) Use live face w/motion live...More
  •  0
  •  536
Submitted by rcleven

0

Votes
Active
I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok.
Is there a way to change the camera type after creation? If not it would help to add...More
  •  0
  •  536
Submitted by martin.mejzlik

0

Votes
Active
is there a way to create custom ipuppet motion to use them with the motion puppet tool? would be awesome if we could add any motion there and just mask the parts we want so we can mix it with other motion...More
  •  0
  •  536
Submitted by ahingel

0

Votes
Released
When using Maya navigation preset the zoom in/out is inverted.
It should be like this - Drag the mouse up to zoom in, drag the mouse down to zoom out. In iClone it is opposite....More
  •  2
  •  535
Bug
Submitted by panbeep

0

Votes
Active
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
  •  5
  •  535
Submitted by doubblesixx

0

Votes
Active
At some point the Y rotation value on MDC of all clips turns to: -5486129280331904940316308448307637551867256351261063319178734359907556833807364995404144277218602287983627409828869311300401764923574723196575870640371069980966303440308819474410508720386432260162144672606804926544688285314320429401909517966970333183793356679169621623816316010332646431534928025744310272...More
  •  3
  •  535
Bug
Submitted by animaliok