When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
CC has the perfect "Position Lock" option but it also needs to be added to Iclone as well. It would help a great deal to have the ease of combining motions while keeping the character locked to the center of the screen to make editing and rendering easier....More
There should be a button that when clicked will apply current accupose settings to every single keyframe selected. This would be extremely useful for MOCAP animations. I could import my MOCAP, convert it to keyframes by right clicking the motion clip in the timeline using the "Sample Motion...More
You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static. I achieved glitter in iC8 but not yet refined as it potentially...More
Hello, we want to be able to see the animation cycle (looping infinitely) inside the curve editor to always see the relation between first and last frame next to each other (and vice versa). I've attached a screenshot from Maya that resembles the requested feature....More
You had no appropriate tag. It's iClone itself. I have a corrupted iClone 8 animation file. Maybe it was too long when I created it, but reducing the length did not fix it. The volume buttons on the play bar both cause lockup for close to a minute....More
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations. I think an option to export only the skeleton animation would be faster and generate less data....More