Hi, When I enable reach target for the character pelvis (for example sitting on a sofa) if after that I select character hand, to correct its position, translate gizmo jumps to other location (offset from selected point)...More
I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view. Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
I was using the Pn3 sensor for motion capture, and everything works well except for an issue with the head and hand movements. When I tilt my head sideways or forward, the shoulder and elbow bones move too, which looks quite odd. Is there a way to fix this? I've uploaded pics demonstrating...More
when exporting animated character to unity i get fbx export failure i have weapons, clothes, and animations i want to export the entire package bu it dont seem to work...More
Transfer prop to Unreal Engine using Live Link. Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
Because I have not seen any other problems like this on the feedback tracker, I assumed the problem was something in my system. I wiped my hard drive and reinstalled only CC and Iclone. However, the problem persisted and not just in all my iclone projects but in the iclone projects from Reallusion...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More