Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More
The Non-Destructive Editing is not working. After I Ctrl+B cut the animation, I can't drag the track head to recover what was before the cut, but in the curve editor, you can see the data is there—just blacked out. Dragging the track tail will extend the animation like a normal cut. I successfully...More
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances. Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
When dragging a lightroom preset on a scene, props disappear into nowhere. EDIT: I leave this here for others thinking this is not normal, i have learned from the forum this is normal....More
The accupose manual is somehow screwed up, it partly has "Headshot 2" pages and links https://manual.reallusion.com/AccuPOSE/ENU/1.0/02-System-Requirements/System-Requirements.html...More
when dragging a or several characters in a scene, they rotate indefinitely please see video in attachment in the ZIP file "2025-01-26 16-13-42/zip"...More
1. open CC 4 -> export send to IClone 2. gamble that you won't have to wait forever. 3. observe sub-par performance as you see 0.8GB VRam used, ~ 2GB systme memory used, and odd spikes in CPU used when alt tabbing back and forth....More
Hello, i hoped this Issue would be gone by now, sadly its still present https://www.reallusion.com/FeedBackTracker/Issue/Reduce-Idle-Load-issue/1/reduce%20idle%20load...More
Hi in blender we can see the gizmos name's like x,y and z but in your software this basic but important thing is missing, that will be helpful if you add this thing in next update. Thanks...More