Hi, I’ve found an issue with morph animations on props/objects. When animating a morph from 0 to 100, the actual transformation doesn’t start at frame 0 as expected — it only begins around frame 88, even though the morph key is set at frame 0 and the target key (100%) is at frame 100....More
1. Overview I am a frequent user of iClone, and I am writing to express my strong frustration with the current 'Look At' function's behavior. Specifically, the Weight settings (Head, Body, etc.) constantly reset to factory defaults (e.g., 70, 30) every time a target is picked or released. This...More
I previously raised an inquiry about the 'AccuLips voice length limit error' issue. As a solution, I was advised to use the 'Non-destructive break' function. I tried using that function today....More
1. Using Motion Director. 2. Load Character CC4 Kevin.ccAvatar. 3. Load this hair to Avatar. (Prime Hairstyles - Center part curtains.rlHair OR Ear length Bob.rlHair)....More
I had several imported mocap animations across different project files that have now gone missing. I'm using the same computer and Harddrives but all the custom animations have gone except for one. This also includes the imported Metahuman Dummies I was working with. Strangely though, the animation...More
Intermittently on opening iClone the Main menu items in "File" and "Create" are in a different order than normal. Eg: For File Menu.... Normal Different item order...More
When animating the look at constraint work sometimes and sometime don't. My process: 1. Start animation with custom character CC3+ (Created in CC4.52)...More
Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More