this item says it cost nothing, but It gives me the character creator water mark and wont let me send it to iClone. Please help. I attached my screen shot so you can see what I'm talking about....More
FBX export to any tool target including Blender, Maya ect, fails to export certain long hair styles. Some shorter ones seem to be fine but not all. Steps to reproduce are 1. start CC3, with embedded female avatar...More
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character. 2. However, the face is too small in the texture atlas. Finger nails take up more space than the face. I have posted this on your forum, and somebody suggested I should file a bug report which I...More
Hi, as Skingen is static only, it would be great if these functions could be animated as well. For example if I create a fresh scar, if it can be "healed" via animation (gradually changing parameters, so the scar disappears or changes into smaller healed scar), NOT by dissolve. If these can...More
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
hi im a little over under 40 days with the app and have 48 crashes now..its starting to really get on my nerves there should not be this many bugs. I have no problem spending money on your apps as ive demonstrated if you look into my account but at what point am i a free debugger who paid...More
Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character...More