1077 issues found

0

Votes
Closed
It's off by default and for some people it does not even exist in the registry.
Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you).
More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
  •  4
  •  677
Bug
Submitted by 4u2ges

0

Votes
Closed
How does this software make the model left and right symmetrical. My model, left-right asymmetry, I don't know how to solve it....More
  •  3
  •  676
Submitted by benliuhai

0

Votes
Not Reproducible
The color issue when updating the textures still exists.
Maybe it coheres with the fact, that Headshot is completely ignoring ICC-colorprofiles which may be embedded into images/photographs?...More
  •  2
  •  676
Submitted by quellenform

2

Votes
Active
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
  •  1
  •  675
Submitted by jamalpsychologist

0

Votes
Assigned
Steps to reproduce the problem:
1. Open a project and apply Headshot to the default avatar
2. In the modify tab, select a morph for the head...More
  •  0
  •  672
Submitted by GoldSliverGames

0

Votes
Active
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

0

Votes
Active
Hello,
It would be very helpful if you could add a SSS mask under the decal skin gen FX.
Right now there is a "Micro Normal Mask" But no SSS mask. I am creating FX that are metallic and should not have SSS. I"ll be selling this on the marketplace and will have to include the mask JPG file...More
  •  0
  •  670
Submitted by Dorothy Jean

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
  •  1
  •  670
Submitted by objectnull

0

Votes
Active
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files.
I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
  •  1
  •  667
Submitted by Ascensi

0

Votes
Not a Bug
This concerns morph sliders with a range from -100 to 100.
When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0.
Steps:...More
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  •  667
Submitted by animagic