Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
Hello, We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019). We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%) This seems to be an issue for 4k Monitors....More
Greetings, CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach). This happened when I use ccAvatar as Morph source....More
This is a major drawback with mesh sculpting, weight painting and mesh hiding. No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
Please, Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black. I've tried to do everything and nothing works....More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More