1078 issues found

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
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Submitted by devcommon

0

Votes
Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
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Submitted by Hookflash

0

Votes
Closed
Hello,
I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it.
It was working fine untill I updated it....More
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Submitted by Choub

0

Votes
Released
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives.
CC3 = 1 minute 17 seconds (77 seconds) to open
iClone 7 = 12 seconds to open...More
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Submitted by DroneMaster

0

Votes
Released
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.
The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934...More
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Submitted by 3dtester

0

Votes
Released
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality.
I've attached a comparison using a 2048 texture along with the face baked out...More
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Submitted by DSD_Brian

0

Votes
Closed
Hi, I cant seem to run the latest version of CC3 with the latest Nvidia drivers 445.87. I get a Directx 11 error message. Which driver should I be using to run it?
I just updated the Nvidia driver from a previous one (don't know which version) because I was getting the same error when trying...More
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  •  2100
Submitted by simon_20140205222146880

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro

0

Votes
Released
Creating a new accessory for:
https://sketchfab.com/3d-models/early-medieval-nasal-helmet-a2eb9626031e4ed28445d1229afd3b48
CC3 -> Create Accessory...More
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Bug
Submitted by tim.bradbury

0

Votes
Not a Bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
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  •  2095
Submitted by edorseey03