When converting some CC3+ characters to GameBase I get the error shown in the added picture. CharacterCreator: CharacterCreator.exe - Application Error The instruction at 0x00007FF7E4B35ED0 referenced memory at 0xFFFFFFFFFFFFFFFF. The memory could not be read....More
Yo, I just bought CC Pipeline today, I bought and installed Hair builder too, Anyway I've tried to find the solution to my problem across the entire web but Nothing worked. Here it is, It always crashes when the startup screen appears (about 5/10 minutes after the launch of CC) The weird thing...More
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
Hi there, I'm a new user of CC3. When I export my character even the default project via FBX (Clothed Character), the application will crash straight away. It firstly pops up a black screen (I believe it was the FBX export setting panel) and then once I clicked on the black panel the application...More
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
Almost all of my purchased content from CC2 Piperline are not showing in CC3 Pipeline. Morph sliders do show up, but not Clothing, Hair, Accessories, Etc....More
Every time I start Reallusion Hub and Character Creator, it freezes, becomes unresponsive and I have to kill the app. I have tried: * Restarting Windows * Uninstalling and resinstalling...More
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop. The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
Steps to reproduce: Convert character to game base and export to Blender in FBX format, using "calibrate" option. Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More