1077 issues found

1

Votes
Active
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
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Submitted by Siverse

0

Votes
Not Reproducible
Iray its so much slower in v.3.03 than the previous version of CC3
Also the result you see in the preview render window its a lower quality. But if you save the file from the preview render window you see the final quality.
It wasnt like this in the previous version ....More
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Submitted by ahingel

0

Votes
Not Reproducible
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
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Submitted by edorseey03

0

Votes
Closed
After conversions, the eyes are messed up and appear almost completely black. Please see the attachment for an example....More
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Submitted by michael.pickering

1

Votes
Active
Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?...More
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  •  1239
Submitted by Siverse

0

Votes
Active
Application Error Message: Character Creator.exe file failed to oprn....More
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Bug
Submitted by Major McGee

0

Votes
Closed
Hi the Reallusion FeedBack Team,
Since july 23, I can't use CC3.3, despite the help of our best man in front line (Sir Rampa) !
After several tests, install / uninstall, updates and so many other manipulations over the past 4 weeks, the conclusions are final:...More
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Submitted by PhiBix

1

Votes
Not Reproducible
I have Character Creator 3.21 Pipeline. I have created a character with clothing which has largely been created from imported 3rd party clothes. There are 12 layers in total. When I attempt to export to Unity (2048 max texture, no embedded textures, default or no pose data) the process hangs...More
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Submitted by daithi

2

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
  •  0
  •  1232
Submitted by Ellessarr

0

Votes
Released
Hello
Just purchased the toon characters etc and downloaded the freebie toon light but the light its not loading, neither on iClone or CC3
Please help I want this....More
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Submitted by ahingel