1077 issues found

0

Votes
Released
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More
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Submitted by Kelleytoons

0

Votes
Active
Steps:
1.Create a new UE4 project.
2.Follow the correct procedure to register the plugin in your project. (use Auto Setup 1.11 for Unreal 4.26)...More
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Submitted by tkd.yoshioka

14

Votes
Active
It's cumbersome, to say the least, to work with CC3 and Maya 2022 and the Arnold shader (Renderer). Can you create an auto-setup for Arnold, please?...More
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Submitted by gamehatchers

0

Votes
Released
Tried to apply a decal to both an existing character (upgraded to CC3+) as well as the new CC3+ base character, and on a Tshirt, Scrub Shirt, and Long Sleeved Shirt. None of these worked.
I very urgently need to complete this work! Is there any way that adding the SkinGen plugin will also activate...More
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Bug
Submitted by michael.pickering

0

Votes
Not a Bug
1. Create character base in CC3 then select GoZ to Zbrush.
2. Edit base mesh using Subdivide; Move; various brushes.
3. Delete lower subdivision levels....More
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Submitted by battlechaser78

10

Votes
Active
As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
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Submitted by Attensi AS

1

Votes
Active
It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing!
But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
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Submitted by TonyDPrime

0

Votes
Assigned
Alot of the hotspots on the code side of the program are messed up when trying to click buttons you have hover your mouse far above what you wanna click to click it. Mainly occurs in the edit mesh when doing skin weights manually or painting them. Check the links https://youtu.be/qWEbx4iOp0M...More
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Submitted by edorseey03

0

Votes
Assigned
Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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Submitted by Vit3D

5

Votes
Active
Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
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Submitted by grps.inc