1077 issues found

0

Votes
Active
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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Submitted by Attensi AS

0

Votes
Not Reproducible
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
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Submitted by Ellessarr

1

Votes
Active
Add multiple texture possibilities for clothes, without having to add it as a new item. As it is, making minor adjustments after adding clothes to the library takes a while with manual updates for each variation.
Making it possible to add/safe different diffuse/normal/metallic maps, or even...More
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Submitted by cocokins

0

Votes
Closed
Hello,
I'm a fairly new user to Character Creator, so apologies if there is an obvious answer, but my smart gallery has failed to appear after I've reinstalled Character Creator.
I decided to install CC on my desktop (Win10) and installed the updated version 3.3 instead of the 3.0 which I...More
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Submitted by jhowhaya1

0

Votes
Not a Bug
I'm a noob and have been watching videos and have found a couple of issues.
1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
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Submitted by markttrotter

0

Votes
Active
It would be nice to have "render to texture", "render baking", "cycles texture baking". This would help a lot in game development because you don't need to run shadow or material render in the game itself.
Many other 3d software have this feature.
3ds-max:...More
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Submitted by The-any-Key

0

Votes
Not a Bug
export from lod has missplaced texture maps in blender.on just about every export. I just export as instructed in the videos....More
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Submitted by danielswright2311_182877

0

Votes
Not Reproducible
Cannot export a character as an fbx from character creator 3.
I have imported multiple objs as accessories, some of which I've transferred skin weights (tight clothing, shoes etc), others which I have kept as accesories (props, helmet etc), the latter of which I have changed the joint to attach...More
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Submitted by reception_144356

0

Votes
Active
HI SORRY TO BE A PAIN, BUT PLEASE, PLEASE CAN YOU ADD AN A-POSE TO THE GOZ EXPORT IN THE NEXT CC3 UPDATE PRETTY PLEASE WITH A SHIT LOAD OF EXCLUSIVE REALLUSION ONLY CONTENT MADE JUST FOR YOU ON TOP IN ZBRUSH, MAYA AND MARVELOUS DESIGNER, PLEASE, MANY THANKS FOR YOUR CONSIDERATION. ALSO IS IT...More
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Submitted by Siverse

1

Votes
Active
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed.
Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
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Submitted by 4u2ges