1077 issues found

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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Submitted by Attensi AS

1

Votes
Not Reproducible
I have tried repeatedly to get CC3 v3.22 to load default project files and it fails to execute file load. Others have found this to be very frustrating' as well...is there a fix for this issue? Is an old unresolved issue. Please advise. Thank you!!...More
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  •  1110
Bug
Submitted by Major McGee

0

Votes
Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
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  •  1108
Submitted by e.nitievsky

0

Votes
Active
Dear Hardworking Team Reallusion,
Making a suggestion (The request of which may already have been made) : Is there A Hair - Beard Grooming feature in CC3 Pro in the making ?
Thanks and Regards...More
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Submitted by uvz

0

Votes
Active
Hello, I want to know, is it possible o export DAZ morph targets and import them into CC3 so I can export them into Unreal Engine 4?...More
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Submitted by ghislaingraffino

0

Votes
Not a Bug
Before CC3, saving a character project created a thumbnail with the character in idle pose on a grey background, unless Create Quick Thumbnail was selected in the program preference settings.
Now, always a quick thumbnail is created, regardless of the preference settings.
This is the case...More
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Submitted by animagic

0

Votes
Assigned
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on.
This has been confirmed by another member....More
  •  2
  •  1107
Bug
Submitted by animagic

0

Votes
Closed
i bought cc 3 pipeline.
after the last update the fbx export dont work any longer.
it says i have to upgrade to pipeline...More
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  •  1106
Submitted by patrickkorf

0

Votes
Active
It would be great if we could upload thumbnails for folders, or have thumbnails in the folders to see what's in them....More
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  •  1106
Submitted by cocokins

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
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  •  1102
Submitted by hkhaneveer