Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???. Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library like for exemple: i go in daz and get a new bikini or underwear for female them...More
For the moment we can't organize morphs as we want (easily, I mean, maybe we can edit a file for this task, I didn't find it). - You have the general order : Body, head, with sub categories, and sub-sub-categories if you purchased essential morphs. - You can have favorites, but you can't arrange...More
Greetings, I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
Hello, Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs). Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More
Hello, I seem to keep running into clothing clipping when adding exported clothing from CC3 to my CC3 character using the UE4 mannequin. Everything looks great in CC3 with different poses as far as clipping....More