Of course, the conversion works well via LOD. Even the smaller avatars can be used in Iclone for mass sceneries. Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
Whenever I load up Character Creator (either 2 or 3), there's a constant 1-second stalling/freezing every 5 seconds. Doesn't matter what I do, whether it's hovering over icons, the figure, or accessing menu items. It's so bad that it makes the program unusable. I've discovered that first disabling...More
My original post was misunderstood. Im an not referring to a shader. The light does not work. When i use the toon light it is just the normal default light set up. Please see this post. https://www.reallusion.com/FeedBackTracker/Issue/Toon-Light-doesn-t-do-anything...More
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading. However, all the "Headshot" morphs are in their own...More
CC3 crashed halfway for an unsaved work. When launched again, it asks for option whether to restore the work, clicked yes and splash screen appears. But, CC3 launches the unsaved work in a distorted window UI. Then everything closes in a flash. Process disappears in task manager....More
When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking. UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
Hi, some of the clothes were free. But now I can no longer apply them to my humans. It takes me to a page that has another error. Attached both photos. Please check. Thanks....More
Hi there! :-) When I first installed CC3, I set my external files to a certain place. Everything seems to work fine. They are here: D:/_REALLUSION DOCUMENTS...More
We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off. I've read that you can add an "off" key in...More