1077 issues found

0

Votes
Assigned
pls see image...More
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Submitted by Kareeem

0

Votes
Active
This is awesome you all did a fantastic job. Would love to see full body shot AI as well. Thanks...More
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Submitted by delebash

5

Votes
Active
Hi,
I have several suggestions for you to improve the workflow in CC3:
1) Proper multi-monitor support...More
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Submitted by andgeno

0

Votes
Released
Hello,
I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed.
You can tell by the timestamp of the file does not change...More
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Submitted by takewley

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking

0

Votes
Not a Bug
Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator...More
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Submitted by glugsolro

0

Votes
Assigned
Not quite sure how to sum it up, but basically any character with a skirt or dress, when you remesh it in the avatar export, you end up with the item all messed up.
Here's a small example -- take this into Transformer, then export via the avatar and choose remesh and with ANY options there...More
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Submitted by Kelleytoons

0

Votes
Not Reproducible
CC3 crashed halfway for an unsaved work. When launched again, it asks for option whether to restore the work, clicked yes and splash screen appears. But, CC3 launches the unsaved work in a distorted window UI. Then everything closes in a flash. Process disappears in task manager....More
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Submitted by itkl

0

Votes
Not a Bug
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More
  •  4
  •  1065
Bug
Submitted by path.to.the.future

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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  •  1065
Submitted by Attensi AS