Hey everyone, correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name. When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh. Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
Hello Reallusion Team, Hope you are doing well !! I have few scenarios, where i have some confusion on distribution rights regarding reallusion's property / assets. so thought to ask here in feedback tracker.....so let me start with my workflow:...More
My original post was misunderstood. Im an not referring to a shader. The light does not work. When i use the toon light it is just the normal default light set up. Please see this post. https://www.reallusion.com/FeedBackTracker/Issue/Toon-Light-doesn-t-do-anything...More
At different distances between the character and camera, the texture gets messed up. Don't know if its the mipmaps or the Shader. Happens when loading the default scene, some times reloading the same scene clears the issues up or changing the viewport texture size in preference(though changing...More