Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
Hello, I keep the default model used when I opened Character Creator. I added the new air system, I took the second(short hair) in the pack I bought....More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well. ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface. I have not seen any other app where the keyboard/mouse shortcuts...More
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh. That would...More
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
Steps to reproduce FBX issue: 1. Create a new project. 2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
The Near and Far values for the Clipping Plane for the camera cannot be set independently. The Clipping Plane seems to have been added in 3.2. The default is a range between 0.1 and 999.0. When changing one of the values, the other one follows. For example, when setting Far to 9999, the value...More