1077 issues found

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About half the time Daz clothing comes in needing two sided materials (just due to the way devs construct clothing). Sometimes it's obvious (and I'll put a link to one where it is) but other times you don't notice it unless you look closely at the underside of a collar, or the cuff on a long...More
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Submitted by Kelleytoons

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Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
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Submitted by doubblesixx

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Greetings,
I found out that CC3 Base character vertices weight table is not symmetrical in the neck zone -- see pic.
I did not tested all vertices so, to be sure, will be good if You will copy-paste weights of all vertices from one side to another....More
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Bug
Submitted by Vit3D

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Votes
Not a Bug
I created a character in Character Creator and attempted to export it to iClone 7 and got an error message. Then I tried to export a default avatar from Character Creator and that didn't work either. How do I resolve this problem?
*Update: Disregard this inquiry. After doing an update for...More
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Submitted by SolomonChinnery

1

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Active
Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh.
That would...More
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Submitted by unit23

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Assigned
Hello,
I keep the default model used when I opened Character Creator.
I added the new air system, I took the second(short hair) in the pack I bought....More
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Submitted by franck_pochet

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Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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Bug
Submitted by edorseey03

1

Votes
Active
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
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Submitted by Kelleytoons

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Released
Materials for morph taregts need the following option ticked, otherwise the mesh material is not always rendered....More
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Bug
Submitted by unit23

0

Votes
Not a Bug
Daz Genesis 8 female figure Marnie HD exported from CC 3 has hair visibility issues in Unreal Engine 4 after import.
Steps to reproduce the issue:
1. Open MarnieHDUnrealProj in Unreal Engine 4.26...More
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Submitted by abhilashswe