Hello, I keep the default model used when I opened Character Creator. I added the new air system, I took the second(short hair) in the pack I bought....More
Non-skinned objects will rotate 90 degrees when using a costum character pose after adding the object. This is not a problem with the native CC poses....More
Steps to reproduce FBX issue: 1. Create a new project. 2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
Greetings, Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms. This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
If the ini file for the baking of the textures contains a .TIF file (at least in the eyes -- I haven't verified if this is true elsewhere although I suspect it is) it will crash CC3 (which exits without explanation). It ALSO seems to crash if the ini file contains both bump and normal maps...More
Great work by RL. Went from 77 seconds to 34 seconds to open the default project. iClone opens in 12 seconds. My suggestion is to keep looking for ways to get CC3 to open even closer to iClone times. Thanks for spending time on this....More
Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed. Steps to recreate (happens every single time for me) 1. Create a CC3+ character (or use the avatar for quick)...More
I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue... Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought CC3 pipeline...More
I spent hours trying to resolve the watermark issues, firewall, countless reinstalls etc ….and nothing... this should not be that hard to purchase and activate content???!!! Thank You...More