1077 issues found

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
  •  2
  •  1046
Bug
Submitted by halla37

0

Votes
Released
The Near and Far values for the Clipping Plane for the camera cannot be set independently. The Clipping Plane seems to have been added in 3.2.
The default is a range between 0.1 and 999.0. When changing one of the values, the other one follows. For example, when setting Far to 9999, the value...More
  •  0
  •  1046
Bug
Submitted by animagic

0

Votes
Active
First of all, great job on CC3! I'm very happy with the output, so job well done!
Can you add the capability to import more than one character into CC3 while we wait for Q1 of 2019 when Reallusion releases IRay for iClone 7?
...d...More
  •  0
  •  1046
Submitted by TucsonDoobie

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
  •  2
  •  1046
Bug
Submitted by Vit3D

0

Votes
Released
Starting Character Creator 3 by dbl click on a .ccProject file does not open that project, it only starts with the default project -> bug...More
  •  0
  •  1044
Bug
Submitted by anders_187857

0

Votes
Closed
Stylized Character Morphs only comes in the Export version, but if I try to apply "Remove Davos Claw Nails" slider to a character it can't be exported anymore due to a request for an Export license. Any other slider of that pack seems to work properly....More
  •  1
  •  1038
Submitted by Matt GH

0

Votes
Released
I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue...
Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought
CC3 pipeline...More
  •  0
  •  1035
Submitted by banjavor

0

Votes
Not Reproducible
Non-skinned objects will rotate 90 degrees when using a costum character pose after adding the object.
This is not a problem with the native CC poses....More
  •  3
  •  1035
Bug
Submitted by cocokins

0

Votes
Active
Great work by RL. Went from 77 seconds to 34 seconds to open the default project. iClone opens in 12 seconds. My suggestion is to keep looking for ways to get CC3 to open even closer to iClone times. Thanks for spending time on this....More
  •  0
  •  1033
Submitted by DroneMaster

0

Votes
Not Reproducible
If the ini file for the baking of the textures contains a .TIF file (at least in the eyes -- I haven't verified if this is true elsewhere although I suspect it is) it will crash CC3 (which exits without explanation). It ALSO seems to crash if the ini file contains both bump and normal maps...More
  •  3
  •  1032
Bug
Submitted by Kelleytoons