1077 issues found

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
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Submitted by jolvgames

0

Votes
Active
It takes hours if not days to make major changes/fixes. I click several times and most of the time small changes happen. It's odd though, sometimes when up close or depending on the angle things change. I'm mostly swapping between the smooth and pull mode. Is it really pull? or is it addition...More
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Submitted by Ascensi

0

Votes
Active
It would be nice add options on the skinning/mesh, depening on the use of a CC1/3 M/F character, instead of having to add it as a separate piece of clothing....More
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Submitted by cocokins

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

0

Votes
Active
When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
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Submitted by Kelleytoons

0

Votes
Released
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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Submitted by anandadivine108

0

Votes
Closed
Hello!
I previously inquired about this with Issue 7324. I was unable to replicate the error, but it has returned. I was using CC3 and SkinGen just fine for several hours last night. It popped up once, but then stopped. When I returned to work on my project today, it has returned and I am...More
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Submitted by TranshumanistFuture

1

Votes
Assigned
When I select an object like clothing, or an eyeball and got to Modify>Material>Launch it opens a window for me to login to Photoshop. Once I log in Photoshop opens for a few seconds and shuts down....More
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Submitted by alecjerome

0

Votes
Closed
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More
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Submitted by Mikay²

0

Votes
Active
Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
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Submitted by Kelleytoons