I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
I saved my project in character creator by clicking file save as (ccproject format). But when i double clicked my saved project file to open it... character creator opens up a project file with the default model and not my saved work. All my model configurations are gone. I am able to get...More
I know you have change it a few times already, but that is not sufficient enough. Users are constantly asking the same questions over and over at the forum. Seems everyone is confused about importing characters, accessories and cloth....More
Hey everbody, i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene). So as soon you put your cloth in to your custom content in content...More
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine. An option to add more bones, their distribution, while...More
I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave wy and how to fix? it is like that function is disabeld...More
Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export. Using the trial version....More
When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More