949 issues found

9

Votes
Active
Dear Reallusion, we’re in dare need of your products on Linux. You produce incredible packages (a little too pricy though), but more and more artists migrating from Windows to Linux and it’s fantastic time to start supporting those of us who already did or will do so soon. Not mentioning that...More
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Submitted by asemin1989

0

Votes
Not Reproducible
Steps to reproduce issue:
1. Open any avatar in CC4.1
2. Try to change any purple morph slider...More
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Submitted by sagittarius1

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
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Submitted by Ascensi

0

Votes
Released
Steps to reproduce:
1. Load clothed Camila
2. Export to FBX with Blender profile (other profiles probably the same) as Mesh only....More
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  •  483
Submitted by 4u2ges

0

Votes
Active
Is there a character blueprint that supports Unreal Engine 5.0 available for download?...More
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Submitted by dly20061991

0

Votes
Released
I have already report this bug to customer service where they said to let you know about it so I jsut copy paste the issue here which is when I export on T-Pose cc4 can't create fbx file. I have picutre of the workin and non workin export settings too.
I tested default characters that comes...More
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Bug
Submitted by Duude

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

0

Votes
Not Reproducible
i cant save the character and export the character when i use headshot to generate a new character
it work well before i update my cc4 version....More
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Submitted by Motom

0

Votes
Released
I updated CC to version 4.4, and now the thumbnails for Packs are no longer showing. Instead, there are generic thumbnails.
See the attached screenshot: CC44_Pack_thumbnails_not_showing.jpg.
Steps to reproduce:...More
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Submitted by animagic

1

Votes
Not Reproducible
When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself.
When importing...More
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Submitted by vicvictoriouz
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