992 issues found

0

Votes
Active
I was just thinking it would be amazing if a user of character creator could define the color being used upon the selection of an item withing character creator when selecting the grid of the mesh during editing. what i mean by this is when the active mesh that is being edited, it would highlight...More
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Submitted by Sharknado

0

Votes
Not Reproducible
There are 3 images.... One shows the eyes that have been slightly modified that do not close even after the correct eyeblink. One shows the same character (bald) with eyes closed. That is a non-modified character with a headshot image. The 3rd is a toonish images with heavy modifications...More
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  •  854
Submitted by ApplebiteMedia

0

Votes
Active
If I update cc 4.33 or Ic 8.33, it is impossible to open the two software ON CC4 and Ic8.4.
As I didnt cleanned the installers, I could reinstall them.
Reallusion needs to dedicate more time to its members' complaints and never respond in a laconic way. Since mid-December 2023 I've been trying...More
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  •  853
Bug
Submitted by valterbrito

0

Votes
Active
Yesterday I purchased iClone 8 and CC4. I need to know whether headshot plugin of CC3 can work with CC4 or not?...More
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Submitted by jamalpsychologist

0

Votes
Released
After the recent update to CC4.4 the texture link with photoshop is no longer working....More
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  •  851
Bug
Submitted by siddhartha.val

0

Votes
Released
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene....More
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Submitted by dan.goyette

5

Votes
Active
Please add a list of undo and re-do actions to CC4 so I can see where I went wrong when I re-trace my steps when I click the undo button. Excel provide this list of actions in their undo & re-do tab, why can't you?...More
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  •  851
Submitted by heidi.adendorff.personal

2

Votes
Active
It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
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Submitted by zancoisrice

1

Votes
Active
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!!
However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
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  •  847
Submitted by Ascensi

0

Votes
Not Reproducible
1) Modelling by Blender - meta rig.
2) import .fbx as Humanoid (CC4 auto calibration for the bones).
3) Everything is normal but ......More
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Submitted by arthurmobi