950 issues found

1

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Active
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones.
I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
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Submitted by Ascensi

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Votes
Assigned
CC4.31, Headshot 2.01.
A similar issue has been reported earlier IIRC.
When editing the headshot photo diffuse map a few times, reprojecting the photo, readjusting skin color etc and editing the diffuse map again a few times the base color map (see screenshots) seems to become currupted. I...More
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Submitted by K_Digital

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I have purchased Hair Builder but it does not appear in the CC4....More
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Submitted by bernardu

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Votes
Released
the update to 4.2 is generating an error for the file locations of textures "AGAIN"
CC is reporting the reference location for all the skin gen tools to (D:\Reallusion\00Content\Character Creator 3 Template\Texture\SkinTextures\SkinBase\ ( A LOCATION THAT DOES NOT, AND NEVER HAS EXISTED)
This...More
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Submitted by blindman

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There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
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Submitted by itismario2

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Votes
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When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
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Submitted by jamie3d

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Votes
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Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
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Submitted by manach3605

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Votes
Released
Version 1.32 does not work with Unreal 5.3. I am aware that I can keep 5.2 installed and use that, but using that storage for that is not an option for me....More
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Submitted by seth.fitz94

0

Votes
Released
After selecting the materials for the teeth, tongue, and eyes for merging(merging materials will not change the model)
The morph slider at the corresponding position will be lost
This issue did not occur in the previous version...More
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Submitted by wubo_078042

1

Votes
Active
The morph creator in iclone is outdated, and makes more sense to be integrated into CC4-- and it should be done in a way to more easily micromanage clothing and body morphs with the same functionality by which CC4 can now handle facial morphs and facial profiles....More
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Submitted by davidmaximo
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